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Hello ,

it's seefa .

I design meaning with care—for people and more.

It's seefa potivanakul .

A designer working across art, design, and digital technologies—and how they can come together to create experiences rooted in care, curiosity, and gentle, meaningful change.
 
Currently, I’m exploring how design can hold space for multiple perspectives, more-than-human entanglements, and more thoughtful ways of thinking, empathising, feeling, and making.  

Projects.

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Beyond Human-Centred Design.

[ type ]

hci & ux master's thesis

[ year ]

2025

Explored how HCI researchers encounter and navigate the complexities of more-than-human design, proposing a scaffold to attune designers to its inherent complexities.

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To-gather.
 

[ type ]

service design

[ year ]

2024

A digital-physical service that supports students’ social integration and well-being in Umeå. Combining a community-building app with an on-campus hub, it fosters bodymind awareness and connections to people, place, and culture.

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Nightenlorth.

[ type ]

interaction design

[ year ]

2023

Designed a smart urban object system to enhance night-time safety and presence in Umeå's forested areas. Rooted in feminist design, it uses smart, ambient tech to foster inclusivity, accessibility, and shared experience.

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Grab-A-Spot.

[ type ]

interaction design

[ year ]

2024

A conceptual system designed to help students and university staff locate available tables across campus in real-time—reducing frustration, saving time, and supporting smoother collaborative and individual work routines.

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Chemi-Play.

[ type ]

interaction design

[ year ]

2023

An educational interactive kit designed to help students learn about chemical bonding through tangible play. The concept centres around physical element blocks that users can connect to simulate forming chemical compounds. 

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Reactants.

[ type ]

bachelor's thesis

[ year ]

2021

An interactive educational tool to help students learn about chemical reactions through a digital board game format, merging tangible interfaces, gamification, and pedagogy.

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